mandag den 12. juni 2017

Unreal Engine releases VR building mode

Insane progress are seen everywhere with Virtual Reality
 and VR in game creation is no exception

Unreal Engine set new standards in VR yet again

 

Sequences in VR

The Sequencer cinematic editor is now available in Virtual Reality (VR)! Create a sequence and move objects around in your level - and in the process automatically create sequence keys for their transformations. This a brand new stuff anywhere.

By scrubbing through time and setting these keys, you can create cinematic sequences and play them back, all inside VR. You can also open existing Level Sequences and play them back, either from the Sequencer UI or from the Radial Menu.

  • Adjustable keys allow you to physically adjust your trajectories in the world!
  • The Scrub Time option in the Radial Menu takes thumbstick or touchpad input as the speed with which to play your Sequence backwards and forwards. Press the trigger again to exit Scrub Time mode.


Physics Simulation in VR Mode and new Snapping

You can now simulate physics Actors in VR Mode using the motion controllers to interact with objects! Place Actors set to simulate physics and let the physical simulation run to get a realistic scattering or to knock Actors around with the motion controllers.

 
Smart snapping uses the bounds of your object to align to other Actors in the scene, enabling you to exactly fit them together without needing to build modular assets with a grid in mind. 

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